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1. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: Jenn aSide wrote: Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot? Which is the entire point. CCP made some not so smart buffs to fighters, that went haywir...
- by raging star - at 2015.02.28 14:57:46
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I suggest not removing fighter assist, not being able to do the assist fighter drones within range of the pos shield would be a better move
- by raging star - at 2015.02.27 21:12:11
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by raging star - at 2014.12.24 14:45:10
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
ale rico wrote: Give Combat Recons something to make them stand out as a unique and interesting set of ships
Combat Recons will now be permanently undetectable by directional scanners
Seems to me a stronger tank or significant damage ...
- by raging star - at 2014.12.18 16:06:12
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
this is one piece of the puzzle that makes no sense to me because hopefully we can't see the entire picture and theres something worth the headache once everything comes together. On top of that the logistical backbone of major alliances can t...
- by raging star - at 2014.10.01 21:13:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Misaniovent wrote: This is going to make cap proliferation even worse. Smaller entities will have less to fear from major players, which is a positive, but it also means that carriers and dreads are going to see deployment much more frequently ...
- by raging star - at 2014.10.01 21:11:00
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7. Titan fair to bump or not? - in Assembly Hall [original thread]
Gfy Trextron wrote: While I was not on for this, it has come to my attention one of our corp members has been perma banned. With CCP flip flopping over everything I would like an opinion from the elected CSM members. THIS IS NOT ABOUT CYNO BUMP...
- by raging star - at 2014.09.22 05:15:00
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8. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Vhaine Vhindiscar wrote: Terrible change. It's arbitrary and bad mechanics. A bandaid on a problem that really only affects that 1%. How about taking it back to the drawing board and seeing if you can't come up with a solution that doesn't af...
- by raging star - at 2014.09.18 15:22:00
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9. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
CCP Eterne wrote: yafes han wrote: "Players having the Destroyers or Battlecruisers skill trained, but with no Racial Frigate or Racial Cruiser skill at least level 3 will have their skill points for both of the skills moved into a the skill...
- by raging star - at 2013.06.05 03:04:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Alxea wrote: CCP Fozzie wrote: I'm going to throw this here since I have a feeling a lot of questions coming up will be along this line: Why nerf things when you could buff things instead? This is a question that comes up often in any t...
- by raging star - at 2013.04.15 04:32:00
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11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Crazy KSK wrote: I think changing all of those ships at once will be far too much damage for anyone to handle if it goes wrong as you can see yourself some already bad ships will become worse with this change and I bet some alright ships will ...
- by raging star - at 2013.04.15 04:28:00
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12. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
A TE nerf of any kind is not really needed, If you guys think some ships are over power in this area then target them specifically instead of all of them. MIN ships and gallente ships will be hurt really badly by TE nerf and tier 3 are find as the...
- by raging star - at 2013.03.27 03:02:00
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13. looking for new corp - in Alliance and Corporation Recruitment Center [original thread]
Toon with 52mil skill point returning after a small break since December and looking to get back to pew pew. Looking for: - Small gang pvp not looking for blobs. - Active corp (don't want to be the only one online surrounded by alts) - I am good...
- by raging star - at 2012.04.02 20:15:00
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14. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Edited by: raging star on 11/05/2011 15:25:26 OK i don't know why i am doing this since CCP has proven time and time again that they don't give **** what we think or want, but here it goes. Leave 0.0 alone you are just F**King it up! don't tou...
- by raging star - at 2011.05.11 15:25:00
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15. Aureleos [0.0 Rep] for CSM - in Jita Park Speakers Corner [original thread]
I like this article as well. Nurfing just for the sake of nurfing is not an answer and should used as a last resort and I always against it. I have to say that it is the games vs rewards that keeps me coming back, But if i want a game that will ho...
- by raging star - at 2011.03.09 20:43:00
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16. 24 mil skillpoint toon looking for 0.0 home - in Alliance and Corporation Recruitment Center [original thread]
thanks you all, i didn't think i had so many options. but i am already in the process of joining a corp if things don't work out i hope many of this option are still available. thanks again!
- by raging star - at 2010.07.28 20:23:00
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17. 24 mil skillpoint toon looking for 0.0 home - in Alliance and Corporation Recruitment Center [original thread]
looking for 0.0 home preferably with a corp that is SOV holder and part of an established alliance in US time zone, i will join with two toons one pvp toon has 24 mil skill points and an industrial toon 20 mil skill points. my pvp experience is lo...
- by raging star - at 2010.07.28 09:42:00
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18. looking for pve corp caldari space - in Missions & Complexes [original thread]
CIRCLE OF CHAOS Is Recruiting part of the CELESTIAN TRIBESMEN alliance. no minimun skill points required for miners we have orca support and lots of help in the field of production, for pve guys access to level 4 mission in gal and caldari space, ...
- by raging star - at 2010.05.28 16:46:00
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19. 12 mil SP Gallente combat pilot looking for new home - in Alliance and Corporation Recruitment Center [original thread]
CIRCLE OF CHAOS Is Recruiting part of the CELESTIAN TRIBESMEN alliance. no minimun skill points required for miners we have orca support and lots of help in the field of production, for pve guys access to level 4 mission in gal and caldari space, ...
- by raging star - at 2010.05.20 07:19:00
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20. 40m sp part pvp part industry lf corp - in Alliance and Corporation Recruitment Center [original thread]
CIRCLE OF CHAOS Is Recruiting part of the CELESTIAN TRIBESMEN alliance. no minimun skill points required for miners we have orca support and lots of help in the field of production, for pve guys access to level 4 mission in gal and caldari space, ...
- by raging star - at 2010.05.20 07:13:00
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